I am trying not to think about this too much until I get to it. It will likely involve redesigning some of the core game systems, as I will need to think about how a multiplayer roguelite will work, or if that needs to change.
After
Custom Items & Combat
I will be looking at custom items and loot. What exactly this means, I will decide when I get there.
Next
Custom Mobs
I will be looking at adding some new mobs to show up along the line, along with rebalancing the mob difficulty next. It hasn't had a rebalancing for months, and the current scaling was always meant to be temporary. The next one will be a much better step in the right direction. I will be going over the recommendations made by the community. If you want your voice heard, now is the time to head to Discord and share!