Dungeon Train
A Minecraft mod where you ride an endless, procedurally generated train through the overworld, the Nether and the End. Fight your way carriage to carriage and see how far you get on one life.
Interactive games, AI experiments, and creative projects by Brennan Hatton.
A Minecraft mod where you ride an endless, procedurally generated train through the overworld, the Nether and the End. Fight your way carriage to carriage and see how far you get on one life.
A VR game for Meta Quest where you search for your lost phone. Available on the Oculus Store.
The original Dungeon Train: a procedurally generated train for infinite looting in VR on Meta Quest, inspired by Adventure Time's Dungeon Train episode. Reached #2 paid game on SideQuest, with 170+ reviews averaging 4.5 stars.
A multiplayer party card game where players plan their life, death, and afterlife. Propose ideas for each other across three decks and compete to become the Legendary Death Doula.
Play chess online face to face, with your opponent's webcam showing through the board. Or take on a Stockfish-powered AI with adjustable ELO (100-3200). Features Chess960, timers and game history.
A Unity WebGL game exploring the Australian Dream. Built with Unity and playable directly in the browser.
I've been making games since I was 14. Some took a few hours, others half a decade. More on my games page →
A multiplayer VR murder mystery party game. One player murders another, then Detective Gerald-Patrick-Thompson, an AI, weighs the evidence and decides who did it. The all-knowing AI is always right, even when it's wrong.
A multiplayer AI courtroom game where an AI judge decided your fate. Featured live chat, AI-generated voice narration, case archives, and spectator mode. No longer running.

A short narrative VR escape room. You are trapped in a luxurious hot-house against your will. How did you end up here? Who are you? And what does the Mafia have to do with it?
Hired by the God of the Universe to fix the world they broke for fun, you search a maze for the pieces to build the ultimate symbol of wisdom and power: a burger.
Take your CryptoKitties out of their blockchain universe and walk them around the real world in augmented reality.
Survive waves of the undead in this action-packed game.
Virtual reality vs reality: up to three VR archers defend a castle while 30+ people in the room attack them from their phones. Played in pubs, malls and at Google's Sydney Christmas party.

A 2D fighting game where half the battle is won in training before the fight. Made in 48 hours, playable in the browser.
Build a town on the cheap, in a town famous for its earthquakes. Runner-up for best game in Sydney, then released on the iOS App Store.
Made with three fellow first-year computer science students and an AIE artist. Awarded Best Overall Game at Wollongong.

Team Blackwolf's entry, winning Who Dares Wins at the Brisbane 48-hour game making challenge.
Themes: winter, cheat and shoot. A private eye photographs cheating husbands in the snow, defrosting the camera lens for a clean shot. Made in 24 hours; won the UoW Winter Game Jam.
My first mobile game, designed in high school at 15 and later released on iOS.
Inspired by my high-school doodles: fly a helicopter and gun down the attackers to protect the house. Early-2000s flash style.
Unfinished, but with smooth, fun animation and a surprise at the end. Made between high school and uni.
More from the archive: The Little Pixel Who Couldn't Love, David's Disco Labyrinth, Apocalyptic Overload, Tank Game, Tank Strategy, Box Climber, Box Builder, Car Game, The Towers (Hackagong winner, Best Overall Design), Yolo, , Infinite Train prototype, Erin's Space, , VR for Support Workers, Yours and Owls VR360 installation, Antarctica Experience, Meta 1 SDK demos.

A mindfulness and meditation tool powered by AI. Uses speech recognition and text-to-speech for guided experiences.
Explorations in AI-powered roleplaying experiences and interactive storytelling.

Using AI to combat bias and bullying in high school. Proof of concept, 2023.
VR empathy training from Equal Reality, the company I co-founded. Step into someone else's shoes and experience bias first-hand. About Equal Reality →
A three-part interactive journey through unconscious bias, microaggressions and intersectionality.
Immersive bias and allyship training, delivered remotely during COVID.
Culturally competent advance care planning and end-of-life conversations.
What it feels like to struggle to be heard in a room full of extroverts.
Left out of the loop, then dismissed for asking to be included.
The decision was made while you weren't in the room.
Live through a harsh performance review, then run it yourself.
Respond to a domestic violence call as a NSW Police officer.
LGBT+ discrimination at a customer service desk, from a real employee's story.
A manager abusing his position, and his physical dominance.
Equal Reality's first and most-run experience.
Sexual harassment, gender bias and cultural bias, from the victim's perspective.
A multiplayer VR learning space for empathy training.
An AI to help you explore how you feel after stepping into someone else's shoes.
Respectful-conversations training, piloted with a global bank.
A VR series for Mayo Clinic's nurse and social-worker leaders, with two peer-reviewed papers on its effect.
Helping diverse communities stay in clinical trials.
Bias in the meeting room and on the shop floor.
Disability awareness at the beach and the shopping centre.
Caregiver training at an older patient's bedside.
Four scenarios from real incidents at Google, studied in a peer-reviewed CHI paper.
Hospital staff rehearse speaking up, inside the rooms they'll have the conversation in.
Social anxiety at work, felt from the inside.
A mixed-reality installation blending physical and virtual ball pits, with Daniel Breda. First shown as Art As Activity at Project Contemporary ArtSpace Wollongong (2021), then installed in 10 locations around Australia.
A VR experience inspired by the classic game of Marco Polo.
A contemplative VR tea ceremony experience.
A VR exploration of organic and mechanical environments.
A virtual reality experience exploring the concept of antipodal points on Earth.

VR empathy for disability care, built with design thinking. Won the UN Sustainable Development Goals hackathon, plus 2nd place and best teamwork at Thailand Friendly Design Social Inclusion.
A VR gallery of work by John Brack, Albert Namatjira, Trevor Nickolls and Brett Whiteley. With Daniel Breda, made at Kingdom Hack 2016.

VR to teach meditation and mindfulness, with Nan Tien Temple.
Interactive music visualization at Coachella, with Intel.
The home of freediving travel. Browse, compare, and book freediving retreats worldwide — from training programs to whale encounters.
Thoughtful, meaningful end-of-life planning. Capture what matters most, in your own words and on your own timeline, starting with who you are rather than your assets, so your loved ones understand the heart behind your choices.